![]() ![]() Code Dissect now deals with relocated memory modules when loading a state back.CEShare now has a list of all available tables.AA: unregistersymbol(*) - Now unregisters all symbols a script registered.AA: dealloc(*) - Now deallocated all memory a script allocated.CEShare now has a list of games that have tables.Find out what access/writes now resolved the address to string (when it has time).When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long.In case of the Lua script, the tabs get loaded from left to right whenn the table loads Added tabs to the autoassembler and CE Lua script window.Added a syntaxcheck menuoption to the CE lua script window.netcore support to the dotnet data collector Added an option to autosave (in settings).When changing a memoryrecord value, you can reference 'value' and apply math to it.Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction.Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range).D3D hook now asks if you're sure you wish to use it (in case of accidental click).PE section display/parsing for addresses.smartedit now also deals with isPointer and isOffset memrecs.(handy in case it's more than one register) Commonality scanner now also compares the base address.You can enable them in settings if you like I hope this helps and you get to enjoy the game. (And if you’re missing experience shards/vials, there’s d_next_shard, d_next_shard_enemy, d_next_shard_level ) RunScriptProcessImmediately developer:fullhealth RunScriptProcessImmediately developer:immortal (only until next character change) If you’re in a pinch, these will help a bit too: Note that if you die while warping, you’ll be returned to the last checkpoint you reached, which can be ways back, so hitting checkpoints is always a good idea. You can get the last console command by pressing the up arrow key in the terminal. So for example, writing this will warp the character a screen distance (using up is also good so the character doesn’t fall through the ground, which can happen often):ĭ_warp_forward d_warp_forward d_warp_up d_warp_forward d_warp_forward d_warp_forward There’s the following commands available in the game console terminal (press F8 to open it): (If the saves don’t appear, you can check the Steam Cloud local folder - Cloud saves should be under Steam folder in userdata/xxxxxxx/35700/remote or such folder, 35700 is the Trine ID).Īs for cheats, there’s a few things… The easiest cheat is to warp. You can disable Steam Cloud manually too though, config/options.txt and steam_cloud_enabled = 1 change to 0. I believe this should work even with Steam Cloud enabled. You can in fact move the saves - once you complete the first level it should create a save_slot1.dhs file in the profile/default/save folder. Joel, Frozenbyte team, developers of Trine & Trine 2 I hope knowing this helps at least a bit… There are cheats but that’s not really an ideal solution (do let me know if you want them though). The average is probably around 30-45 minutes. The levels aren’t super-long, but as you’ve noticed they do take some time to complete. But of course that doesn’t help with Trine. The reason for this is that our game engine at the time just didn’t support mid-level saving at all, which all comes from a small decision we made back in 2002 when we were writing the game technology that Trine is based on… For Trine 2 we spent a year re-writing pretty much everything, and thanks to that Trine 2 finally supports mid-level saving (save anywhere, in fact) and online multiplayer etc. The game is saved when you see the loading screen and hear the narrator talking. Checkpoints only bring you to life within a session. I can answer this, but sadly the short version is that you have to complete each level before the game is saved (which happens automatically then).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |